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Source Code 33436 - hello.f, Language: FORTRAN
Source Code 33435 - #include <Windows.h> #include <iostream> #include "Game.h" #include "Glow.h" #include "MemMan.h" #include "csgo.hpp" using namespace hazedumper::netvars; using namespace hazedumper::signatures; ModelName modName; void GlowHack::SetPlayerGlow(CGlow& glow, const int& entity) { int entityHealth = GetEntityHealth(entity); if (val.dz) // DZ Enabled { Glow.r = entityHealth / -val.maxDzHealth + 1; Glow.g = entityHealth / val.maxDzHealth; Glow.b = 0.0f; Glow.a = 1.0f; return; } int entityTeam = GetEntityTeam(entity); if (val.localPlayerTeam == entityTeam) { Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; } else { if (GetAsyncKeyState(hackSwitchKeys.bomberKey) == -32768) { if (entityTeam == 3 && val.localPlayerTeam == 2) { if (EntityIsDefusing(entity)) { if (EntityHasDefuser(entity)) { Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; } else { Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; } return; } } else if (entityTeam == 2 && val.localPlayerTeam == 3) { if (EntityCarriesBomb(entity)) { Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; return; } } } Glow.r = entityHealth / -val.maxHealth + 1; Glow.g = entityHealth / val.maxHealth; Glow.b = 0.0f; Glow.a = 1.0f; } } void GlowHack::GlowOn() { for (int i = 0; i < val.glowCount; ++i) { int entity = MemClass.readMem<int>(objects.glowObject + 0x38 * i); if (entity == 0) continue; Glow = MemClass.readMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4); Glow.m_bRenderWhenOccluded = true; Glow.m_bRenderWhenUnoccluded = false; int entityClassID = GetEntityClassID(entity); switch (entityClassID) { case 38: // Player SetPlayerGlow(Glow, entity); break; default: // Sth else SetWeaponGlow(Glow, entity, entityClassID); break; } MemClass.writeMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4, Glow); } } void GlowHack::GlowOff() { for (int i = 0; i < val.glowCount; ++i) { int entity = MemClass.readMem<int>(objects.glowObject + 0x38 * i); if (entity == 0) continue; Glow = MemClass.readMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4); Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 0.0f; Glow.m_bRenderWhenOccluded = false; MemClass.writeMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4, Glow); } } void GlowHack::SetWeaponGlow(CGlow& glow, const int& entity, const int& classID) { switch (classID) { case items::decoyProjectile: Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::molotovProjectile: Glow.r = 0.5f; Glow.g = 0.5f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::smokeGrenadeProjectile: Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::breachChargeProjectile: Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::sensorGrenadeProjectile: Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::baseGrenadeProjectile: GetEntityModelName(entity, &modName); if (!strcmp(modName.modelName, items::fragGrenadeDroppedModelName)) { Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; } else { Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; } /* Not Shooting */ case items::knife: // Knife Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::bomb: // bomb (not planted) Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::bombPlanted: // bomb (planted) Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::zeus: // Zeus (taser) Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::healthshot: // Healthshot Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::molotov: // Molotov Glow.r = 1.0f; Glow.g = 0.5f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::decoy: // Decoy Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::flashbang: // Flashbang Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::hegrenade: // HEGrenade Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::smoke: // Smoke Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::incendiary: // Incendiary Glow.r = 1.0f; Glow.g = 0.5f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::tacticalAwarenessGrenade: // Tactical Awareness Grenade Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::breachcharge: // Breachcharge Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::axeHammerSpanner: // Axe; Hammer; Spanner (Wrench) Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; /*case items::tablet: // Tablet Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break;*/ /*case items::turret: // Turret Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break;*/ /*case items::amazonDrone: // Amazon Drone Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 0.0f; Glow.a = 1.0f; break;*/ case items::dangerZoneMoney: // Danger Zone Money Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::crate: // Loot Crate Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 0.7f; break; /*case items::chicken: // Chicken Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break;*/ // PISTOLS // case items::glock: // Glock Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::usp: // USP-S; P2000 Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::p250: // P250; CZ75 Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::duals: // Duals Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::tec9: // TEC-9 Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::fiveseven: // Fiveseven Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::deagle: // Deagle; revolver Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; // HEAVY // case items::mag7: // MAG-7 Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::nova: // Nova Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::sawedoff: // Sawed-Off Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::xm1014: // XM1014 Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::m249: // M249 Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::negev: // Negev Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; // SMGs // case items::mac10: // MAC-10 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::mp9: // MP9 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::mp7: // MP7 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::ump: // UMP Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::p90: // P90 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::bizon: // Bizon Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; // Rifles // case items::galil: // Galil Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::famas: // Famas Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::ak47: // AK-47 Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::m4a4: // M4A4; M421-S Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::sg553: // SG553 Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::aug: // AUG Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; // SNIPERS // case items::scout: // SSG 08 (Scout) Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; case items::awp: // AWP Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; case items::scar20: // SCAR-20 Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; case items::g3sg1: // G3SG1 Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; default: Glow.m_bRenderWhenOccluded = false; break; } }, Language: C/C++
Source Code 33434 - prog, Language: C/C++
Source Code 33433 - minecraft, Language: C/C++
Source Code 33432 - 3, Language: PASCAL
Source Code 33431 - exe, Language: C/C++
Source Code 33430 - xx, Language: FORTRAN
Source Code 33429 - ff, Language: C/C++
Source Code 33428 - ss, Language: C/C++
Source Code 33427 - test, Language: C/C++
Source Code 33426 - ‍Counter, Language: JAVA
Source Code 33425 - htf, Language: C/C++
Source Code 33424 - le1, Language: C/C++
Source Code 33423 - Q, Language: C/C++
Source Code 33422 - A, Language: C/C++
Source Code 33421 - asd123, Language: C/C++
Source Code 33420 - asd, Language: C/C++
Source Code 33419 - C:\Users\Administrator\Desktop, Language: C/C++
Source Code 33418 - StringReplace.java, Language: JAVA
Source Code 33417 - Ellipse, Language: C/C++
Source Code 33416 - calculator, Language: JAVA
Source Code 33415 - okk, Language: C/C++
Source Code 33414 - Earthquake, Language: C/C++
Source Code 33413 - email, Language: JAVA
Source Code 33412 - email, Language: JAVA
Source Code 33411 - email, Language: JAVA
Source Code 33410 - sdfsdf, Language: C/C++
Source Code 33409 - h, Language: PASCAL
Source Code 33408 - mytest, Language: C/C++
Source Code 33407 - 2, Language: BASIC
Source Code 33406 - jj.c, Language: C/C++
Source Code 33405 - onlinecomplier.net, Language: C/C++
Source Code 33404 - one, Language: C/C++
Source Code 33403 - 1, Language: PASCAL
Source Code 33402 - gg, Language: C/C++
Source Code 33401 - 1, Language: C/C++
Source Code 33400 - h, Language: C/C++
Source Code 33399 - 1, Language: C/C++
Source Code 33398 - z, Language: C/C++
Source Code 33397 - z, Language: C/C++
Source Code 33396 - 890, Language: C/C++
Source Code 33395 - 100, Language: C/C++
Source Code 33394 - cent, Language: C/C++
Source Code 33393 - cent, Language: C/C++
Source Code 33392 - 100, Language: C/C++
Source Code 33391 - 100, Language: C/C++
Source Code 33390 - cent, Language: C/C++
Source Code 33389 - 32, Language: C/C++
Source Code 33388 - poo, Language: C/C++
Source Code 33387 - poo, Language: C/C++
Source Code 33386 - TEST, Language: C/C++
Source Code 33385 - aqsfdas, Language: C/C++
Source Code 33384 - zmd2midi.exe, Language: C/C++
Source Code 33383 - I, Language: PASCAL
Source Code 33382 - I, Language: PASCAL
Source Code 33381 - heleb.exe, Language: C/C++
Source Code 33380 - a, Language: C/C++
Source Code 33379 - cpukilla, Language: C/C++
Source Code 33378 - jfxsample, Language: JAVA
Source Code 33377 - Try, Language: C/C++
Source Code 33376 - codigo simples basic, Language: FORTRAN
Source Code 33375 - woop, Language: C/C++
Source Code 33374 - constantesbrenda.c, Language: C/C++
Source Code 33373 - constantes.c, Language: C/C++
Source Code 33372 - ejemplo.c, Language: C/C++
Source Code 33371 - ss, Language: C/C++
Source Code 33370 - sample menu, Language: C/C++
Source Code 33369 - SankySUCC, Language: C/C++
Source Code 33368 - 3w, Language: C/C++
Source Code 33367 - 123.cpp, Language: C/C++
Source Code 33366 - 12343, Language: C/C++
Source Code 33365 - he, Language: C/C++
Source Code 33364 - lb1.cpp, Language: C/C++
Source Code 33363 - p1.cpp, Language: C/C++
Source Code 33362 - gamesense, Language: C/C++
Source Code 33361 - cpukilla, Language: C/C++
Source Code 33360 - l, Language: C/C++
Source Code 33359 - job2, Language: C/C++
Source Code 33358 - k, Language: C/C++
Source Code 33357 - Haversine, Language: C/C++
Source Code 33356 - ksdksd, Language: PASCAL
Source Code 33355 - .ext, Language: C/C++
Source Code 33354 - ejnahuj, Language: C/C++
Source Code 33353 - a, Language: C/C++
Source Code 33352 - explorer, Language: C/C++
Source Code 33351 - explorer, Language: C/C++
Source Code 33350 - ss, Language: C/C++
Source Code 33349 - good, Language: JAVA
Source Code 33348 - ch, Language: JAVA
Source Code 33347 - Board, Language: C/C++
Source Code 33346 - xxx, Language: C/C++
Source Code 33345 - dgdfyh, Language: C/C++
Source Code 33344 - 123, Language: C/C++
Source Code 33343 - 123, Language: C/C++
Source Code 33342 - hhh, Language: C/C++
Source Code 33341 - erf3rf, Language: C/C++
Source Code 33340 - caneta, Language: JAVA
Source Code 33339 - shubham.11, Language: C/C++
Source Code 33338 - shubham.11, Language: C/C++
Source Code 33337 - Ty, Language: C/C++
Source Code 33336 - SXDB, Language: C/C++
Source Code 33335 - CG PROGRAM, Language: C/C++
Source Code 33334 - d, Language: PASCAL
Source Code 33333 - DA, Language: C/C++
Source Code 33332 - trangle, Language: PASCAL
Source Code 33331 - test, Language: C/C++
Source Code 33330 - Helloo_World, Language: PASCAL
Source Code 33329 - 21123, Language: PASCAL
Source Code 33328 - graphics.c, Language: C/C++
Source Code 33327 - 45454545, Language: C/C++
Source Code 33326 - nihan, Language: C/C++
Source Code 33325 - sss, Language: C/C++
Source Code 33324 - g.c, Language: C/C++
Source Code 33323 - 12345, Language: PASCAL
Source Code 33322 - x, Language: C/C++
Source Code 33321 - 3, Language: PASCAL
Source Code 33320 - hello.c, Language: C/C++
Source Code 33319 - haha, Language: C/C++
Source Code 33318 - dhrtr, Language: BASIC
Source Code 33317 - s, Language: PASCAL
Source Code 33316 - aba, Language: C/C++
Source Code 33315 - a, Language: C/C++
Source Code 33314 - 233, Language: FORTRAN
Source Code 33313 - ааа, Language: C/C++
Source Code 33312 - asdf, Language: C/C++
Source Code 33311 - a, Language: C/C++
Source Code 33310 - rt, Language: C/C++
Source Code 33309 - 123132, Language: C/C++
Source Code 33308 - main, Language: JAVA
Source Code 33307 - 001.f90, Language: FORTRAN
Source Code 33306 - Gioco delle uova, Language: C/C++
Source Code 33305 - programma virtus, Language: C/C++
Source Code 33304 - da, Language: C/C++
Source Code 33303 - es.1, Language: C/C++
Source Code 33302 - ma, Language: C/C++
Source Code 33301 - lol, Language: C/C++
Source Code 33300 - 1, Language: C/C++
Source Code 33299 - 55, Language: C/C++
Source Code 33298 - split2, Language: C/C++
Source Code 33297 - 123aaa, Language: C/C++
Source Code 33296 - p, Language: C/C++
Source Code 33295 - 1, Language: C/C++
Source Code 33294 - Hello World in Basic, Language: BASIC
Source Code 33293 - 123, Language: C/C++
Source Code 33292 - aa, Language: C/C++
Source Code 33291 - hoo, Language: C/C++
Source Code 33290 - ات, Language: C/C++
Source Code 33289 - аа, Language: C/C++
Source Code 33288 - death.exe, Language: C/C++
Source Code 33287 - Test, Language: FORTRAN
Source Code 33286 - dasdas, Language: C/C++
Source Code 33285 - david, Language: C/C++
Source Code 33284 - kmkm, Language: C/C++
Source Code 33283 - test.c, Language: C/C++
Source Code 33282 - hng, Language: C/C++
Source Code 33281 - calculator, Language: C/C++
Source Code 33280 - cx, Language: JAVA
Source Code 33279 - dd, Language: C/C++
Source Code 33278 - 123, Language: C/C++
Source Code 33277 - 123, Language: C/C++
Source Code 33276 - 123, Language: C/C++
Source Code 33275 - test, Language: C/C++
Source Code 33274 - array, Language: PASCAL
Source Code 33273 - d, Language: C/C++
Source Code 33272 - l,l, Language: C/C++
Source Code 33271 - everquest, Language: C/C++
Source Code 33270 - everquest, Language: C/C++
Source Code 33269 - everquest, Language: C/C++
Source Code 33268 - تتتتت, Language: C/C++
Source Code 33267 - dsadsa, Language: C/C++
Source Code 33266 - asd, Language: JAVA
Source Code 33265 - 10012019, Language: PASCAL
Source Code 33264 - d, Language: C/C++
Source Code 33263 - xc, Language: C/C++
Source Code 33262 - xc, Language: C/C++
Source Code 33261 - fill, Language: C/C++
Source Code 33260 - TP1, Language: C/C++
Source Code 33259 - hola, Language: C/C++
Source Code 33258 - 22, Language: C/C++
Source Code 33257 - แผ้วคัฟ, Language: C/C++
Source Code 33256 - แป้ว, Language: C/C++
Source Code 33255 - ทูนนน, Language: C/C++
Source Code 33254 - ป๋าเเซม eiicfjrn, Language: C/C++
Source Code 33253 - น้ำ2.1, Language: C/C++
Source Code 33252 - ne55, Language: C/C++
Source Code 33251 - ถูกเชื่อต่ะ, Language: C/C++
Source Code 33250 - ป๋าเเซม eiicfjrn, Language: C/C++
Source Code 33249 - ครีมงุงิ, Language: C/C++
Source Code 33248 - 23, Language: C/C++
Source Code 33247 - นัท, Language: C/C++
Source Code 33246 - 2, Language: C/C++
Source Code 33245 - asd, Language: C/C++
Source Code 33244 - 12, Language: JAVA
Source Code 33243 - ببي, Language: JAVA
Source Code 33242 - test1, Language: C/C++
Source Code 33241 - alpha, Language: C/C++
Source Code 33240 - hello, Language: C/C++
Source Code 33239 - ok, Language: C/C++
Source Code 33238 - aaa, Language: C/C++
Source Code 33237 - hoststool.cpp, Language: C/C++