Ask Question

Name:
Title:
Your Question:

Answer Question

Name:
Your Answer:
Latest Saved Source Codes!

Source Code 33508 - retta, Language: C/C++
Source Code 33507 - rett, Language: C/C++
Source Code 33506 - yfk,, Language: C/C++
Source Code 33505 - sdf, Language: C/C++
Source Code 33504 - training, Language: C/C++
Source Code 33503 - nan, Language: C/C++
Source Code 33502 - exp1.c, Language: C/C++
Source Code 33501 - ok, Language: C/C++
Source Code 33500 - ok, Language: C/C++
Source Code 33499 - ok, Language: C/C++
Source Code 33498 - cpukilla0.2, Language: C/C++
Source Code 33497 - aaa, Language: C/C++
Source Code 33496 - hoh, Language: C/C++
Source Code 33495 - hoh, Language: C/C++
Source Code 33494 - t, Language: C/C++
Source Code 33493 - координаты, Language: PASCAL
Source Code 33492 - Horario.java, Language: JAVA
Source Code 33491 - 4, Language: C/C++
Source Code 33490 - ggj, Language: C/C++
Source Code 33489 - TIME #PASS, Language: C/C++
Source Code 33488 - w, Language: C/C++
Source Code 33487 - 1, Language: PASCAL
Source Code 33486 - 1, Language: PASCAL
Source Code 33485 - blah blah blah, Language: C/C++
Source Code 33484 - teste, Language: C/C++
Source Code 33483 - 2333, Language: PASCAL
Source Code 33482 - 111, Language: C/C++
Source Code 33481 - 111, Language: C/C++
Source Code 33480 - mallika, Language: C/C++
Source Code 33479 - a, Language: C/C++
Source Code 33478 - nostale, Language: C/C++
Source Code 33477 - سش, Language: C/C++
Source Code 33476 - 31, Language: JAVA
Source Code 33475 - ff, Language: C/C++
Source Code 33474 - s, Language: C/C++
Source Code 33473 - 1, Language: C/C++
Source Code 33472 - 123, Language: C/C++
Source Code 33471 - cpp, Language: C/C++
Source Code 33470 - 1.ex_, Language: C/C++
Source Code 33469 - pointers, Language: C/C++
Source Code 33468 - Multi, Language: C/C++
Source Code 33467 - 1 r, Language: PASCAL
Source Code 33466 - WINAPI, Language: C/C++
Source Code 33465 - xd, Language: C/C++
Source Code 33464 - myfrst, Language: C/C++
Source Code 33463 - dragnea, Language: C/C++
Source Code 33462 - Compiler, Language: C/C++
Source Code 33461 - d, Language: C/C++
Source Code 33460 - run, Language: C/C++
Source Code 33459 - run, Language: FORTRAN
Source Code 33458 - line drawing, Language: C/C++
Source Code 33457 - 333, Language: C/C++
Source Code 33456 - te3st, Language: PASCAL
Source Code 33455 - ithmb, Language: C/C++
Source Code 33454 - tarea, Language: C/C++
Source Code 33453 - abc, Language: C/C++
Source Code 33452 - hola, Language: C/C++
Source Code 33451 - 5, Language: FORTRAN
Source Code 33450 - 12, Language: C/C++
Source Code 33449 - 5, Language: BASIC
Source Code 33448 - program, Language: PASCAL
Source Code 33447 - program, Language: PASCAL
Source Code 33446 - diamond, Language: C/C++
Source Code 33445 - lineclip.c, Language: C/C++
Source Code 33444 - xD, Language: C/C++
Source Code 33443 - ooooo, Language: C/C++
Source Code 33442 - 11111111, Language: C/C++
Source Code 33441 - hi, Language: PASCAL
Source Code 33440 - find.cpp, Language: C/C++
Source Code 33439 - hw, Language: PASCAL
Source Code 33438 - sir, Language: JAVA
Source Code 33437 - wesley, Language: C/C++
Source Code 33436 - hello.f, Language: FORTRAN
Source Code 33435 - #include <Windows.h> #include <iostream> #include "Game.h" #include "Glow.h" #include "MemMan.h" #include "csgo.hpp" using namespace hazedumper::netvars; using namespace hazedumper::signatures; ModelName modName; void GlowHack::SetPlayerGlow(CGlow& glow, const int& entity) { int entityHealth = GetEntityHealth(entity); if (val.dz) // DZ Enabled { Glow.r = entityHealth / -val.maxDzHealth + 1; Glow.g = entityHealth / val.maxDzHealth; Glow.b = 0.0f; Glow.a = 1.0f; return; } int entityTeam = GetEntityTeam(entity); if (val.localPlayerTeam == entityTeam) { Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; } else { if (GetAsyncKeyState(hackSwitchKeys.bomberKey) == -32768) { if (entityTeam == 3 && val.localPlayerTeam == 2) { if (EntityIsDefusing(entity)) { if (EntityHasDefuser(entity)) { Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; } else { Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; } return; } } else if (entityTeam == 2 && val.localPlayerTeam == 3) { if (EntityCarriesBomb(entity)) { Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; return; } } } Glow.r = entityHealth / -val.maxHealth + 1; Glow.g = entityHealth / val.maxHealth; Glow.b = 0.0f; Glow.a = 1.0f; } } void GlowHack::GlowOn() { for (int i = 0; i < val.glowCount; ++i) { int entity = MemClass.readMem<int>(objects.glowObject + 0x38 * i); if (entity == 0) continue; Glow = MemClass.readMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4); Glow.m_bRenderWhenOccluded = true; Glow.m_bRenderWhenUnoccluded = false; int entityClassID = GetEntityClassID(entity); switch (entityClassID) { case 38: // Player SetPlayerGlow(Glow, entity); break; default: // Sth else SetWeaponGlow(Glow, entity, entityClassID); break; } MemClass.writeMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4, Glow); } } void GlowHack::GlowOff() { for (int i = 0; i < val.glowCount; ++i) { int entity = MemClass.readMem<int>(objects.glowObject + 0x38 * i); if (entity == 0) continue; Glow = MemClass.readMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4); Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 0.0f; Glow.m_bRenderWhenOccluded = false; MemClass.writeMem<CGlow>(objects.glowObject + (i * 0x38) + 0x4, Glow); } } void GlowHack::SetWeaponGlow(CGlow& glow, const int& entity, const int& classID) { switch (classID) { case items::decoyProjectile: Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::molotovProjectile: Glow.r = 0.5f; Glow.g = 0.5f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::smokeGrenadeProjectile: Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::breachChargeProjectile: Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::sensorGrenadeProjectile: Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::baseGrenadeProjectile: GetEntityModelName(entity, &modName); if (!strcmp(modName.modelName, items::fragGrenadeDroppedModelName)) { Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; } else { Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; } /* Not Shooting */ case items::knife: // Knife Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::bomb: // bomb (not planted) Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::bombPlanted: // bomb (planted) Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::zeus: // Zeus (taser) Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::healthshot: // Healthshot Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 1.0f; break; case items::molotov: // Molotov Glow.r = 1.0f; Glow.g = 0.5f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::decoy: // Decoy Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::flashbang: // Flashbang Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::hegrenade: // HEGrenade Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::smoke: // Smoke Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::incendiary: // Incendiary Glow.r = 1.0f; Glow.g = 0.5f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::tacticalAwarenessGrenade: // Tactical Awareness Grenade Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; case items::breachcharge: // Breachcharge Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 0.5f; break; case items::axeHammerSpanner: // Axe; Hammer; Spanner (Wrench) Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break; /*case items::tablet: // Tablet Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 0.5f; break;*/ /*case items::turret: // Turret Glow.r = 1.0f; Glow.g = 0.0f; Glow.b = 0.0f; Glow.a = 1.0f; break;*/ /*case items::amazonDrone: // Amazon Drone Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 0.0f; Glow.a = 1.0f; break;*/ case items::dangerZoneMoney: // Danger Zone Money Glow.r = 0.0f; Glow.g = 1.0f; Glow.b = 0.0f; Glow.a = 1.0f; break; case items::crate: // Loot Crate Glow.r = 0.0f; Glow.g = 0.0f; Glow.b = 1.0f; Glow.a = 0.7f; break; /*case items::chicken: // Chicken Glow.r = 1.0f; Glow.g = 1.0f; Glow.b = 1.0f; Glow.a = 1.0f; break;*/ // PISTOLS // case items::glock: // Glock Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::usp: // USP-S; P2000 Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::p250: // P250; CZ75 Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::duals: // Duals Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::tec9: // TEC-9 Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::fiveseven: // Fiveseven Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; case items::deagle: // Deagle; revolver Glow.r = pistolGlow.r; Glow.g = pistolGlow.g; Glow.b = pistolGlow.b; Glow.a = pistolGlow.a; break; // HEAVY // case items::mag7: // MAG-7 Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::nova: // Nova Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::sawedoff: // Sawed-Off Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::xm1014: // XM1014 Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::m249: // M249 Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; case items::negev: // Negev Glow.r = heavyGlow.r; Glow.g = heavyGlow.g; Glow.b = heavyGlow.b; Glow.a = heavyGlow.a; break; // SMGs // case items::mac10: // MAC-10 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::mp9: // MP9 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::mp7: // MP7 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::ump: // UMP Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::p90: // P90 Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; case items::bizon: // Bizon Glow.r = smgGlow.r; Glow.g = smgGlow.g; Glow.b = smgGlow.b; Glow.a = smgGlow.a; break; // Rifles // case items::galil: // Galil Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::famas: // Famas Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::ak47: // AK-47 Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::m4a4: // M4A4; M421-S Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::sg553: // SG553 Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; case items::aug: // AUG Glow.r = rifleGlow.r; Glow.g = rifleGlow.g; Glow.b = rifleGlow.b; Glow.a = rifleGlow.a; break; // SNIPERS // case items::scout: // SSG 08 (Scout) Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; case items::awp: // AWP Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; case items::scar20: // SCAR-20 Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; case items::g3sg1: // G3SG1 Glow.r = sniperGlow.r; Glow.g = sniperGlow.g; Glow.b = sniperGlow.b; Glow.a = sniperGlow.a; break; default: Glow.m_bRenderWhenOccluded = false; break; } }, Language: C/C++
Source Code 33434 - prog, Language: C/C++
Source Code 33433 - minecraft, Language: C/C++
Source Code 33432 - 3, Language: PASCAL
Source Code 33431 - exe, Language: C/C++
Source Code 33430 - xx, Language: FORTRAN
Source Code 33429 - ff, Language: C/C++
Source Code 33428 - ss, Language: C/C++
Source Code 33427 - test, Language: C/C++
Source Code 33426 - ‍Counter, Language: JAVA
Source Code 33425 - htf, Language: C/C++
Source Code 33424 - le1, Language: C/C++
Source Code 33423 - Q, Language: C/C++
Source Code 33422 - A, Language: C/C++
Source Code 33421 - asd123, Language: C/C++
Source Code 33420 - asd, Language: C/C++
Source Code 33419 - C:\Users\Administrator\Desktop, Language: C/C++
Source Code 33418 - StringReplace.java, Language: JAVA
Source Code 33417 - Ellipse, Language: C/C++
Source Code 33416 - calculator, Language: JAVA
Source Code 33415 - okk, Language: C/C++
Source Code 33414 - Earthquake, Language: C/C++
Source Code 33413 - email, Language: JAVA
Source Code 33412 - email, Language: JAVA
Source Code 33411 - email, Language: JAVA
Source Code 33410 - sdfsdf, Language: C/C++
Source Code 33409 - h, Language: PASCAL
Source Code 33408 - mytest, Language: C/C++
Source Code 33407 - 2, Language: BASIC
Source Code 33406 - jj.c, Language: C/C++
Source Code 33405 - onlinecomplier.net, Language: C/C++
Source Code 33404 - one, Language: C/C++
Source Code 33403 - 1, Language: PASCAL
Source Code 33402 - gg, Language: C/C++
Source Code 33401 - 1, Language: C/C++
Source Code 33400 - h, Language: C/C++
Source Code 33399 - 1, Language: C/C++
Source Code 33398 - z, Language: C/C++
Source Code 33397 - z, Language: C/C++
Source Code 33396 - 890, Language: C/C++
Source Code 33395 - 100, Language: C/C++
Source Code 33394 - cent, Language: C/C++
Source Code 33393 - cent, Language: C/C++
Source Code 33392 - 100, Language: C/C++
Source Code 33391 - 100, Language: C/C++
Source Code 33390 - cent, Language: C/C++
Source Code 33389 - 32, Language: C/C++
Source Code 33388 - poo, Language: C/C++
Source Code 33387 - poo, Language: C/C++
Source Code 33386 - TEST, Language: C/C++
Source Code 33385 - aqsfdas, Language: C/C++
Source Code 33384 - zmd2midi.exe, Language: C/C++
Source Code 33383 - I, Language: PASCAL
Source Code 33382 - I, Language: PASCAL
Source Code 33381 - heleb.exe, Language: C/C++
Source Code 33380 - a, Language: C/C++
Source Code 33379 - cpukilla, Language: C/C++
Source Code 33378 - jfxsample, Language: JAVA
Source Code 33377 - Try, Language: C/C++
Source Code 33376 - codigo simples basic, Language: FORTRAN
Source Code 33375 - woop, Language: C/C++
Source Code 33374 - constantesbrenda.c, Language: C/C++
Source Code 33373 - constantes.c, Language: C/C++
Source Code 33372 - ejemplo.c, Language: C/C++
Source Code 33371 - ss, Language: C/C++
Source Code 33370 - sample menu, Language: C/C++
Source Code 33369 - SankySUCC, Language: C/C++
Source Code 33368 - 3w, Language: C/C++
Source Code 33367 - 123.cpp, Language: C/C++
Source Code 33366 - 12343, Language: C/C++
Source Code 33365 - he, Language: C/C++
Source Code 33364 - lb1.cpp, Language: C/C++
Source Code 33363 - p1.cpp, Language: C/C++
Source Code 33362 - gamesense, Language: C/C++
Source Code 33361 - cpukilla, Language: C/C++
Source Code 33360 - l, Language: C/C++
Source Code 33359 - job2, Language: C/C++
Source Code 33358 - k, Language: C/C++
Source Code 33357 - Haversine, Language: C/C++
Source Code 33356 - ksdksd, Language: PASCAL
Source Code 33355 - .ext, Language: C/C++
Source Code 33354 - ejnahuj, Language: C/C++
Source Code 33353 - a, Language: C/C++
Source Code 33352 - explorer, Language: C/C++
Source Code 33351 - explorer, Language: C/C++
Source Code 33350 - ss, Language: C/C++
Source Code 33349 - good, Language: JAVA
Source Code 33348 - ch, Language: JAVA
Source Code 33347 - Board, Language: C/C++
Source Code 33346 - xxx, Language: C/C++
Source Code 33345 - dgdfyh, Language: C/C++
Source Code 33344 - 123, Language: C/C++
Source Code 33343 - 123, Language: C/C++
Source Code 33342 - hhh, Language: C/C++
Source Code 33341 - erf3rf, Language: C/C++
Source Code 33340 - caneta, Language: JAVA
Source Code 33339 - shubham.11, Language: C/C++
Source Code 33338 - shubham.11, Language: C/C++
Source Code 33337 - Ty, Language: C/C++
Source Code 33336 - SXDB, Language: C/C++
Source Code 33335 - CG PROGRAM, Language: C/C++
Source Code 33334 - d, Language: PASCAL
Source Code 33333 - DA, Language: C/C++
Source Code 33332 - trangle, Language: PASCAL
Source Code 33331 - test, Language: C/C++
Source Code 33330 - Helloo_World, Language: PASCAL
Source Code 33329 - 21123, Language: PASCAL
Source Code 33328 - graphics.c, Language: C/C++
Source Code 33327 - 45454545, Language: C/C++
Source Code 33326 - nihan, Language: C/C++
Source Code 33325 - sss, Language: C/C++
Source Code 33324 - g.c, Language: C/C++
Source Code 33323 - 12345, Language: PASCAL
Source Code 33322 - x, Language: C/C++
Source Code 33321 - 3, Language: PASCAL
Source Code 33320 - hello.c, Language: C/C++
Source Code 33319 - haha, Language: C/C++
Source Code 33318 - dhrtr, Language: BASIC
Source Code 33317 - s, Language: PASCAL
Source Code 33316 - aba, Language: C/C++
Source Code 33315 - a, Language: C/C++
Source Code 33314 - 233, Language: FORTRAN
Source Code 33313 - ааа, Language: C/C++
Source Code 33312 - asdf, Language: C/C++
Source Code 33311 - a, Language: C/C++
Source Code 33310 - rt, Language: C/C++
Source Code 33309 - 123132, Language: C/C++